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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
-
- /////////////////////////////////////////////////
- // Declare
-
-
- local entity runningguy // skinhead guy who runs around the corner quickly
- local entity deadswatguy1 // the swat guy who will get killed
- local entity swatkiller // the guy who will shoot the wounded swatguy
- local entity gumball1 // the gumball machine
- local int sig1
-
- /////////////////////////////////////////////////
- // Assign
-
-
- runningguy = find entity with targetname "runningguy"
- deadswatguy1 = find entity with targetname "deadswatguy1"
- swatkiller = find entity with targetname "swatkiller"
- gumball1 = find entity with targetname "gumball1"
-
-
-
- /////////////////////////////////////////////////
- // Action
- use entity deadswatguy1 // spawns the dead swatguy
- use entity runningguy // spawns the guy in
- animate entity swatkiller performing action SCRIPT_RELEASE
-
- use entity gumball1 // makes sure the gumball machine breaks
-
-
- animate entity deadswatguy1 performing action LB_XLEANUPSHOOT_N_P_N targeting entity swatkiller
- animate entity deadswatguy1 performing action SCRIPT_RELEASE
- remove entity runningguy // gets him out of the way
-
-
-
-
-
- // End